“Seattle University is dedicated to educating the whole person, to professional formation, and to empowering leaders for a just and humane world.”
Mission, Vision and Values at Seattle University
The Digital Technology and Cultures program is aligned with the Seattle University core mission and values. We are committed to educating the whole person. Digital Technology and Cultures graduates will better understand their roles as consumers and producers of digital content. Students will learn not only how to build artifacts using digital tools, but also how to make ethical decisions about digital consumption and production.
The Digital Technology and Cultures program is dedicated to the adult, part-time student population. In designing the program, courses, and scheduling, every effort has been made to provide flexibility and accommodation for the adult student. Courses are designed to offer adults both the depth of content they crave and the professional skills they need.
The courses offered through the Digital Technology and Cultures program are hybrid courses: They leverage the flexibility of online content so you can engage with course materials on your own time, but they also use in-person meetings to enhance the learning experience. The in-person meetings fall into two categories: Sessions dedicated to working with faculty and peers directly on course projects, and other meetings designed to model professional development and career networking events in the industry.
Seattle University is a world-class institution that has been recognized for academic excellence, community service, and value. In 122 years of operation, Seattle University has constantly worked to support the whole student, to provide a high quality of educational experience, and to serve the greater Seattle community that surrounds our urban campus. Over the years, our efforts have paid off in accolades from peers and observers.
Seattle University has been honored in the Top 5 Best Private Schools in the West, and has also been recognized as a Best Value school in the latest awards from US News and World Report. In addition to these general awards, the Engineering and Business programs at SU were also honored.
Only about 15 percent of America’s 2,500 four-year colleges and just three colleges outside the U.S. are profiled in the Princeton Review's competitive college guide, and Seattle University is among them.
In both 2012 and 2013 Seattle University won The President's Award for Higher Education Community Service. The accolade acknowledges the university’s overall commitment to service as well as its significant work to implement the Seattle University Youth Initiative, which unites the university and wider community in a long-term commitment to build a better future for young people starting with pre-kindergarten and continuing through college.
Wanda Gregory brings both a professional and teaching background in the area of interactive media, with a focus on games and transmedia storytelling, to her role as Director of the Digital Technology and Culture degree. Before coming to Seattle University, Wanda was a full time lecturer at the University of Washington Bothell campus where she was involved in the development of their Interactive Media Design degree program and was the founding director of the Center of Serious Play (renamed the Digital Future Lab). Her classes focused on game design, emerging forms of narrative, hacker culture, digital marketing and branding, interactive media design, and entrepreneurship. Prior to teaching, Wanda worked extensively in both traditional and interactive media industry for such companies as The Seattle Times, Corbis, Sierra Online, Wizards of the Coast, Hasbro, and Xbox Live along with a number of game start-ups. Wanda has an M.B.A. from the UW Foster School of Business, an M.A. in Communications, and a B.A. in English Literature, both from the UW. Her PhD from University College Dublin was situated at the intersection of education, game studies, contemplative science and medical informatics. Wanda has also served on the advisory and board of trustees for organizations including: Cornish School of the Arts, Powerful Voices, Reel Girls, Foundry10, and On the Boards.
Dr. Miles C. Coleman is an Instructor in the program on Digital Technology and Cultures. His research and teaching interests include ethics; rhetorical theory and criticism; participatory cultures of media; science communication; new media and society; moral philosophy (online); and classical rhetoric. Scholastically, Dr. Coleman is interested in fostering critical thinking about information communication technologies to support student success and responsible action toward social justice, by connecting community and classroom, promoting conditions for living a good-life. Dr. Coleman received his Ph.D. from the University of Washington, and his M.A. and B.A. from California State University, Sacramento. Recent publications include: “Courage And Respect In New Media Science Communication,” Journal of Media Ethics 30.3 (2015): 1-17, and “Connecting Integrity, Respect, And Ethical Disagreement In Darwin and Dawkins,” Philosophy & Rhetoric 48.3 (2015): 293-313.
Sarah Berry is an Instructor collaborating on the development of the Digital Technology and Cultures B.A. Her career has always combined scholarship and teaching with digital media design and development. After graduating from Reed College she completed a Masters in film studies at NYU and worked in video postproduction in New York and Europe. Her doctoral work at NYU was on the nexus of media representation, gender, and consumer cultures, and her dissertation was published as Screen Style: Fashion and Femininity in 1930s Hollywood (Minnesota UP 2000). As an Assistant Professor at CUNY Staten Island she taught both media studies and video production while completing a second Master’s degree at NYU’s Interactive Telecommunications Program, where she learned web-based and physical computing. After working in commercial web design and development in New York she joined Ziba Design in Portland as a user experience designer and information architect and began teaching part-time at Portland State University. After leaving Ziba she focused on educational technology design and development, working at the Office of Academic Innovation at PSU and then Clarity Innovations, where she designed and developed both mobile and PC-based applications for clients including Intel Education and Adobe Edex. Her current development work is in data visualization with D3.js and Python, and she is researching how “maker education” and DIY culture may broaden access to and engagement with STEM skills among under-represented groups in technology.
You are invited to attend an Open House showcasing Seattle University’s School of New and Continuing Studies, offering hybrid degree completion programs and professional certificates.